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hobby-ish gamedev. This website contains my raw notes and documents my progress.
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2026-04-27 | Best practices Logic - preferences
2026-04-25 | Website and FSM (again)
2026-04-23 | Resources tres
2026-04-22 | coop state machines
2026-04-21 | Rebranding again, FSM
2026-04-03 | coop spawning muzzle flashes
2026-04-02 | coop coop coop
2026-04-01 | Month completed. I am content
2026-03-31 | more coop more coop
2026-03-30 | lets continue
2026-03-29 | Multiplayer nodes and diablo GDD
2026-03-28 | Continuing coop
2026-03-27 | Reflection and bullets
2026-03-25 | Coop Dungeon p4
2026-03-24 | Coop Dungeon p3
2026-03-23 | Coop Dungeon p2
2026-03-22 | Coop Dungeon p1
2026-03-21 | Continuing arrays
2026-03-18 | Column dungeon generator
2026-03-17 | Continuing dungeon generation
2026-03-15 | Nested Arrays
2026-03-14 | Adapting reality, randomized prefabs
2026-03-13 | normal maps
2026-03-12 | What to do, what to do
2026-03-11 | Dungeon Generation
2026-03-10 | Being more modular, saving time
2026-03-09 | Refining Greyboxing
2026-03-08 | Godot to Blender Pipeline
2026-03-07 | Recettar inspired Game
2026-03-06 | Shadows deep dive
2026-03-05 | CSG nodes
2026-03-04 | Lights in Godot
2026-03-03 | What is fun questionmark
2026-03-02 | Low poly and baked lighting
2026-03-01 | Low poly blender
2026-02-27 | Consistent unit scale
2026-02-26 | Prototyping for a gamejam
2026-02-24 | Unity vs godot and some gamejam
2026-02-22 | Jackies Gamejam
2026-02-22 | Dabbling in 3D
2026-02-20 | This miner game inspires me
2026-02-19 | Gamejam and Blender
2026-02-14 | sketch to game
2026-02-13 | New Game idea and steam rating
2026-02-12 | Fucking start!
2026-02-08 | What to focus on
2026-02-06 | Thoughts about composition
2026-01-23 | Drops and gameloops
2026-01-22 | OSUwesome
Multiplayer nodes and diablo GDD
March 29, 2026
Continuing coop
March 28, 2026
Reflection and bullets
March 27, 2026
Coop Dungeon p4
March 25, 2026
Coop Dungeon p3
March 24, 2026
Coop Dungeon p2
March 23, 2026
Coop Dungeon p1
March 22, 2026
Continuing arrays
March 21, 2026
Column dungeon generator
March 18, 2026
Continuing dungeon generation
March 17, 2026
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