Continuing dungeon generation
Seems like i have issues with my current algorithm:

Another dungeon generator apporach i would like to implement:

- create array
- define zones
- fill random cell for every column and every type (S, B, F, D)
- (S)pawn
- (B)ossroom
- (F)ocuspoint
- (D)istractionRoom
- Connect cells and fill cells with (P)ath -> math and looping lol
- Connect (D)istractionRooms to path in their Column (or radius for randomness)
asonchrynous multiplayer